Flex Academy is in Group 2 of events (7G2/7B2)
| 7G – Grade 7 Girls 7B – Grade 7 Boys | 100m 800m 1200m | High Jump Long Jump Triple Jump Shot Put Discus Javelin |
Schedule


Event Specific Details
1200m
- Three lap race that will start (waterfall start) at the 100 m finish line.
- Due to timing restrictions, the top 5 runners will receive a time.
800m
- Three lap race that will start (waterfall start) at the 100 m finish line.
- Due to timing restrictions, the top 5 runners will receive a time.
100m
- Group two runners will not be permitted to know the results of group one.
- Each runner will compete in two timed heats.
- This is a timed result event. Runner’s best time, regardless of which heat it came from, will be their recorded result.
- The start will not include the use of blocks.
- Event operators may choose to run a third heat, if time permits.
- Third heat times will only be included in the results, if both groups are given the opportunity to run a third heat.
4x100m Relay
- Coach selected teams will be called to the start/finish lines for relays.
- Team members do not need to be indicated before the event.
- Operators will not permit a team to enter the staging area if they have more or less than four runners.
- It is the coach’s responsibility to organize their team.
- The event will not wait for late arrivals or teams that are not ready.
- Due to timing restrictions, each heat will have the top five lane times recorded.
Long Jump / Triple Jump
- Group two jumpers will not be permitted to know the results of group one.
- Each jumper will be given two attempts. Their longest jump will be recorded, regardless of which attempt it came from.
- Event operators may choose to allow a third attempt, if time permits.
- Third attempts will only be included in the results, if both groups are given the opportunity for a third attempt.
Javelin
- Group two throwers will not be permitted to know the results of group one.
- Athletes will be allowed two attempts.Their longest throw will be recorded, regardless of which attempt it came from.
- Event operators may choose to allow a third attempt, if time permits.
- Third attempts will only be included in the results, if both groups are given the opportunity for a third attempt.
- Implement Weights:
- 7B Javelin: 500 g
- 7G Javelin: 400 g
Discus/Shot Put
- Group two throwers will not be permitted to know the results of group one.
- Only throwing from a stationary or standing position will be accepted. The glide or spin technique is not allowed.
- Athletes will be allowed two attempts.Their longest throw will be recorded, regardless of which attempt it came from.
- Event operators may choose to allow a third attempt, if time permits.
- Third attempts will only be included in the results, if both groups are given the opportunity for a third attempt.
- Throwers are not permitted to touch the top of the rim of the throwing circle, but can touch the inside edge of it.
- An attempt is considered a foul if the athlete touches the top of the rim or touches the ground outside the circle during their throwing motion.
- Athletes should not leave the circle until the throw lands and they must exit out the back of the circle.(Warnings only. Non-disqualification.
- Implement Weights:
- 7B Shot Put: 3 Kg
- 7G Shot Put: 3 Kg
- 7B Discus: 1 Kg
- 7G Discus: 750 g
High Jump
- Group two jumpers will not be permitted to know the results of group one.
- Jumpers must take off using one foot, not two. Two foot take offs will not count for scoring, but will count as an attempt.
- Jumpers who are present at the beginning of the event will be given warm up jumps with no bar in place, if time permits.
- The bar will initially be raised by 5 cm increments.
- Once the field is smaller, the event operators, with communication to athletes, will increase at increments to suit the remaining jumpers.
- Athletes will receive three attempts at a height. They may choose to pass when it is their turn, but this will count as an attempt.
- When an athlete’s name is called, they are expected to initiate their jump within 20 seconds, before the attempt counts as a miss.
- A balk attempt (running to the bar, but not attempting a jump) does not result in a failed attempt. The jumper’s clock does not reset on a balk. They still must initiate their jump within the original 20 seconds.
- A jumper must clear the previous height to move on to the next.
- 7B High Jump Starting Height: 120 cm
- 7G High Jump Starting Height: 115 cm